The reason behind PSP’s introduction to the gaming console showdown was to deliver the actual console gaming experience on the move but it is quite obvious that Sony were not able to match the success of Nintendo’s portable consoles in the west. Sony claim that they have learned from their unwanted experiences with the PSP and have made adjustments to the PS Vita although the critics have failed to agree.
PSP Could Not Live Up to its Potential
The Vice President for Marketing from Sony, John Koller, says that the message for drawing customers to the PS Vita remains the same – ‘console like gaming on portables’. It is true that most users would not miss their HDTV when playing their favourite games on the portable version but too many ports are believe to be one of the reasons that PSP could not live up to its potential. He pitched the problems faced by the PSP on to the developers, who according to him, did not approach the idea in the way Sony wanted them to. Koller said that the PSP got engulfed with ports and therefore they could not define the features that made the device so unique. The developers couldn’t design and produce software that could exploit PSP the best and instead modified the games made for PlayStation 2. The content, as a result, turned out to be decentralised and unstructured.
PlayStation Fans Still Exist
Sony don’t just want PS Vita to be a console offering gaming experience outside the living room but they desire to create a distinguished product and are already making efforts for it. Koller backs that up by turning the attention to a couple of the PS Vita exclusives, Assassin’s Creed and Call of duty, which indicate that developers could indeed be turning to producing games specifically for the PS Vita. The key for PS Vita and Sony’s success would be to find a balance between the ports and exclusives because there are users still who enjoy playing their favourite PlayStation 3 games on the move.